|   GeoDesign 
      Tutorial 12 - SketchUP / Massing and Terrain  
        Basic SketchUp
      SketchUp is a simple, powerful tool for creating, viewing, and modifying 
        3D ideas quickly and easily. It was designed to offer the spontaneity 
        of hand drawing with the speed and flexibility of digital media. 
      The following information helps you learn SketchUp more effectively. 
      Video Tutorials
      Video Tutorials is perhaps the best way to learn SketchUp, You can view 
        them directly through the Help Menu: Menu Access: ( Help > 
        View Tutorials ). Your computer will try to go online and access 
        streaming versions of the tutorials from the SketchUp web site. 
      Or you can go directly to the webpage listed below to access those Video 
        Tutorials: 
      http://sketchup.google.com/training/videos.html 
      Written Tutorials
      A Google SketchUP user guides  can be accessed HERE. 
        It is a 370-page PDF file.  
       
      Context Help
      Clicking on the Context Help button (the big question 
        mark) in the Standard Toolbar and then immediately clicking on any tool 
        button, dialog box, or menu command will open the online reference material 
        to the appropriate topic. 
      The Status Bar
       The Status Bar is located at the bottom edge of the SketchUp Drawing 
        window. The left side displays tips about each drawing 
        tool as well as special functions which are accessible via modifier keys. 
        This is a great way to discover advanced capabilities within each of SketchUp 
        tools. 
      Menus
      Many commands in SketchUp are accessible via both tool buttons, as well 
        as by the pull-down menu system. Scanning through the menu system can 
        give you a good overview of SketchUp's features. 
         User Interface
        
      Drawing Window 
        The Drawing Window is where you create and visualize your model. 
      Title Bar 
        The Title Bar (at the top of the Drawing Window) contains the standard 
        Windows controls (close, minimize, and maximize) on the right, and the 
        name of the document open in the window. When you start SketchUp, a blank 
        Drawing Window will appear, with the name Untitled. 
      Menus 
        Menus appear below the title bar. The majority of SketchUp's tools, commands, 
        and settings are available through the menus. 
      Status Bar 
        The Status Bar is the long gray rectangular area at the bottom of the 
        Drawing window. 
        The left side of the Status Bar provides command prompts and SketchUp 
        status messages. 
      The right side of the status bar contains the Value Control Box 
        (VCB). The VCB displays dimensional information while you draw, 
        and can accept typed values as well. 
        The Value Control Box has two functions: The first is to dynamically display 
        dimensional information, such as length or radius, for an object as you 
        create or move it. The second is to override or re-specify the dimensions 
        of geometry or values of a command. 
      Toolbars 
        The Toolbars, which appear below the menus and along the left side of 
        the application, contain a user customizable set of tools and controls. 
      Standard Toolbar 
        The Standard Toolbar contains a variety of tools which help with file 
        and drawing management, as well as shortcuts to printing and help operations. 
        
      Drawing Toolbar
      The buttons on the Drawing Toolbar activate the Line Tool, Rectangle 
        Tool, Circle Tool, Arc Tool, Polygon Tool, Freehand Tool, . 
        
      
        - The Line Tool is used to draw single lines, multiple 
          connected lines, or closed shapes. It may also be used to split faces 
          or heal deleted faces.
 
        -  The Rectangle Tool draws rectangular faces, specified 
          by clicking at two opposite corners of the desired shape.
 
        -  The Arc Tool is used to draw Arc entities, which 
          are comprised of multiple connected straight line segments but can still 
          be edited as an arc curve.
 
        -  The Circle Tool is used to draw Circle Entities.
 
        -  The Freehand Tool allows you to draw irregular, 
          coplanar connected lines in the form of Polyline Curves or simpler Freehand 
          Sketch Objects. These can be useful for representing contours or other 
          organic shapes.
 
        -  The Polygon Tool draws regular Polygon Entities 
          inscribed within a circle with anywhere between 3 to 100 sides.
 
       
      Precision Line Drawing 
        While you are drawing lines, the Value Control Box (VCB) 
        at the bottom right corner of the SketchUp window displays the length 
        of the line in your current document units. To specify a new length, type 
        it in and tap the Enter key. 
      Drawing Lines by Inference 
        The Line Tool uses SketchUp's sophisticated geometric inference engine 
        to help you place your lines in 3D space. The assumptions it makes are 
        displayed in the Drawing Window as Inference Lines and Inference Points, 
        which show precise alignment between the line you are drawing and the 
        geometry of your model. 
        
      Construction Toolbar 
      Dimension Tool, Text Tool, Measure Tool, and Protractor Tool, Axes Tool, 
        Section Plane Tool. 
        
      
        -  The Dimension Tool is used to place Dimension Objects 
          in your model.
 
        -  The Text Tool is used to insert Text Objects into 
          your model.
 
        -  The Tape Measure Tool performs a number of dimension-related 
          operations. These include measuring the distance between two points, 
          creating Construction Lines, and re-scaling an entire model to an exact 
          dimension.
 
        -  The Protractor Tool allows you to measure angles 
          and create Construction Lines.
 
        - The Axes Tool is used to move, or reorient, the drawing 
          axes within your model.
 
        - The Section Plane Tool is used to create Section 
          Cut Effects within your models using Section Plane entities and section 
          slices.
 
       
       
        Edit Toolbar
      The Edit Toolbar contains geometry modification tools.  
        
      
        - The Offset Tool creates copies of co-planar lines 
          and faces that are a uniform distance from the originals. You can offset 
          edges of faces either inside the original face, or outside of it.
 
        - The Push/Pull Tool is used to distort and re-proportion 
          faces of your model. Depending on the nature of geometry you use it 
          on, it will displace, extrude, re-attach, and/or subtract faces. It 
          is valuable both as a massing exploration tool and as a precise construction 
          tool.
 
        -  The Move/Copy Tool allows you to move, stretch and 
          copy geometry. It can also be used to rotate Components.
 
        -  Use the Rotate Tool to rotate drawing elements as 
          well as single or multiple objects within a single rotation plane. Also, 
          by selecting only a portion of an object, the Rotate Tool can be used 
          to stretch and distort geometry.
 
        -  The Scale Tool allows you to resize and stretch 
          selected geometry relative to other elements in your SketchUp model.
 
        - The Follow Me Tool is used to extrude faces along 
          a path such as an edge or line drawn with the freehand pencil. 
 
       
      Principal Toolbar
      Principal tools are those tools that tend to be used most often in SketchUp. 
       
        
       
      
        - The Select Tool allows you to specify which drawing 
          entities to work with when using other tools or commands. 
 
        - The Paint Bucket Tool is used to 
          assign Materials (colors and/or textures) to entities in your model. 
          You can use it to paint individual elements, fill a number of connected 
          faces, or replace a material with another throughout your model.
 
        - The Eraser Tool is used primarily to delete edges, 
          Construction Lines, and objects from the Drawing Window.
 
       
        
      Selecting Single Entities 
        Use Select Tool and Click on the entity. The selected element or object 
        becomes highlighted in yellow. 
        Window and Crossing Selections 
      Window selection / Crossing selection 
        You can use the Select Tool to drag a rectangular window to quickly 
        select multiple elements 
        Please note that a rectangle drawn from left to right (Window 
        selection) will select only drawing elements or objects fully 
        contained within the selection window. Alternatively, a selection rectangle 
        drawn from right to left (Crossing selection) will select 
        any drawing elements or objects within the rectangle as well as any that 
        are only partially within the rectangle. 
      You can also select with greater flexibility by using the Control 
        and Shift modifier keys: 
      
        - When you hold down the Control key, the Select Tool 
          becomes additive, and only adds to the selection set.
 
        - By holding down Control and Shift 
          simultaneously, you make the Select Tool subtractive, which 
          means it
 
          will only remove geometry from the selection set. 
       
      Making and Editing Groups 
        Once you have created a selection set, you may want to preserve it for 
        quick re-selection in the future by creating a Group. ( Edit > 
        Group ) Once a group is defined, the elements within it become 
        encapsulated so that selecting one will instantly select the entire group 
        instead. This is a great way to speed selection of things like cars or 
        trees. 
      Another advantage is that elements within a group become isolated from 
        elements outside it so that they cannot be directly altered. The Explode 
        command ( Edit > Group > Explode ) returns geometry 
        back to normal edges and faces. 
      Stretching Geometry 
        When you move an element that is interconnected with others using the 
        Move Tool, SketchUp will stretch geometry as necessary. 
        You can move points, edges, and faces in this manner. 
      Repeating a Push/Pull Operation 
        Once you have performed a Push/Pull operation, you can 
        have SketchUp automatically apply another Push/Pull of the same amount 
        by double-clicking. 
       
        Camera and Walk (Walkthrough) Toolbar
      The buttons on these two Toolbars activate Viewing Tools such as the 
        Orbit Tool, Pan Tool, Look Around Tool, Walk Tool, Zoom Tool, Zoom Window 
        Tool, Zoom Extents Tool, and the Undo View Change Tool. 
        
      
        - The Orbit Tool rotates the camera about the model. 
          This is most useful when viewing an object from the outside.
 
        -  The Pan Tool moves the camera vertically and horizontally 
          along the picture plane.
 
        -  The Zoom Tool allows you to interactively zoom in 
          and out of your current view, moving back and forth in a sense.
 
        -  The Zoom Window Tool allows you to select a rectangular 
          region to enlarge to fill your window.
 
        -  The Zoom Extents Tool zooms your view to a distance 
          which makes the whole model visible, and centers it in the drawing window.
 
        -  The Previous Tool allows you to return to the last 
          view of your model.
 
        - The Look Around Tool pivots the camera around a stationary 
          point at the point of view. This is like standing still while turning 
          your head to look around. You can look up and down as well as side to 
          side.
 
        -  The Walk Tool allows you to maneuver through your 
          SketchUp model as if you were walking. Specifically, the Walk Tool fixes 
          the point of view to a particular height, and then allows you to steer 
          it around your model. The Walk Tool is available only when Perspective 
          is enabled.
 
        - The Position Camera Tool is used to position the 
          camera at a certain eye height such that you can check the line of sight 
          of a model or walk through the model. 
 
       
      Viewing Your Model 
      SketchUp offers many viewing operation shortcuts: 
        First, a three-button scroll wheel mouse is key. The three most often 
        used view tools : Orbit, Zoom, and 
        Pan, are accessible via the middle mouse scroll wheel at any time. 
      
        - To Orbit: Press down on the wheel as you 
          would a button and move the mouse.
 
        -  To Zoom: Scroll the wheel up and down.
 
        -  To Pan: Press down on the wheel and hold down the 
          Shift key.
 
       
      Using these methods is many times faster than clicking back and forth 
        between view tool buttons on the Toolbar. 
       
        Display Modes Toolbar 
        The buttons on the Display Modes Toolbar are shortcuts to SketchUP's Display 
        Options, including 
        wireframe, hidden line, shaded, shaded with textures, and X-ray transparency. 
        
       
        Views Toolbar 
        The buttons on the Views Toolbar are shortcuts to SketchUp'¡¦s 
        Standard View Presets. 
        
      
      Layers Dialog Window 
        The Layers Dialog Window provides quick access to several often used layer 
        operations: (Window > Layers) 
      
        -  Display the Current Layer
 
        -  See What Layer an Entity is On
 
        -  Change the Layer Assignment of Entities.
 
        -  Bring up the Layers Manager.
 
       
        
      Layers 
        In SketchUp, a layer is not so much a dimensional space as it is an attribute 
        of geometry. Elements and objects on different layers remain fully interconnected 
        with one another. This makes SketchUp layers useful primarily for visibility 
        management, rather than as an organizational container. 
      Fortunately, Groups and Components DO encapsulate and separate geometry 
        in a way that is congruent with other layer systems. You can achieve the 
        same kind of layer behavior you may be accustomed to by first making groups 
        or components BEFORE placing elements on different layers. 
       
        Shadow Settings Dialog Window 
        The Shadow Settings offers a compact way to control shadows. It includes 
        a button to launch the full Sunlight and Shadows Options dialog box, a 
        button to enable/disable shadows, and controls for setting the time of 
        year and time of day. (Window > Shadow Settings) 
        
      Components
      Components can be listed in, and inserted from, the Component Browser. 
        To open the Browser, select Components from the Window Menu. ( Window 
        > Components ) 
        
      The Component Browser gives you access to the contents of SketchUp's 
        Component Library, which includes a variety of pre-built Components that 
        you may find useful in your models. You can select from the available 
        libraries by selecting them from the list box at the top of the dialog 
        box. 
      Inserting a Component 
        To insert a Component from the browser, click on its name and then click 
        in the Drawing Window. 
        Components can also be loaded into a drawing by dragging and dropping 
        files with .SKP extension into your drawing window or 
        by using the ( File > Insert > Component ) menu 
        command. 
        
      Sandbox tools
      Sandbox tools are those tools used to create and manipulate large surfaces 
        (TINs) in your models. These tools include the Sandbox From Scratch Tool, 
        Sandbox From Contours Tool, Smoove Tool, Stamp Tool, and Drape Tool. 
        
      Enabling the Sandbox Tools 
        The sandbox tools do not appear in SketchUp by default, but can easily 
        be enabled using the Extensions Manager (the Extensions panel of the Preferences 
        dialog box). To enable the sandbox tools: 
      
        - Open the Extensions Manager (Window > Preferences 
          > Extensions)
 
        - Click the check box next to the extension that you want to enable.
 
        - Click Ok
 
       
      
        The short introduction provided above is meant to give you some 
        quick reference and allow you to have a quick overview on the program. 
        However, as mentioned before, more help is available online, including 
        video tutorials and User Guides. We strongly suggest that, before proceeding 
        to the exercise, you go to watch some of the video clips available online, 
       
        
      Tutorial 12
      The goal for this part of tutorial is to complete converting GIS to SketchUp and building a massing/terrain 
        model for your site. 
       
      Getting GIS layers ready
      Before you can proceed to export GIS maps to SketchUp, you have to have your 
        basemap for the study area ready, which contains all the data layers you 
        need for only your project site.  
      For your project, you will need the following layers: 
      
      Then you will have to create a new polygon layer to specify your project area.  
Please now open ArcCatalog. 
      First off, connect to your folder by clicking "Connect to Folder" button. Browse to find you folder. 
  
In the catalog tree, please find your folder, then right-click the folder icon, then in the menu, please click New, then select Shapefile... 
  
In the dialog, name this new layer "project_site", choose "polygon" as the feature type, then you will have to define a coordinate system for this layer. Click Edit.. button as shown below: 
  
Then in the next dialog, click Import... as we are going to get a coordinate system from an existing layer (either buildp or contour). 
  
Browse to find a layer (either buildp or contour), then click Add to import the coordinate system. You then should be able to see all the coordinate system information. Click OK twice to complete the process. Now you have your new layer ready, but  now it is just an empty layer. You will later use ArcMap to build your site polygon. 
 
Now open ArcMap, first  add buildings, contours, and curbs into a blank map, then add the empty shapefile at the very end. Then make only curbs and empty shapefile on, turn the other two layers off. 
CREATING FEATURS by EDITING
      You are going to create a polygon in the empty shapefile to specify your project area. You do so by "editing" this empty shapefile. 
      First, you have to add the editing toolbar into ArcMap. 
        To add the Editor toolbar, Click the Editor Toolbar 
        button on the ArcMap Standard toolbar to display the Editor toolbar. 
        Then you may want to Click the toolbar's title bar and drag it to the 
      top of the ArcMap application window, make it docked.  
        
      You can also add the Editor toolbar from the Tools menu. 
        Click Tools and click Editor Toolbar. Or you can add it by clicking the View menu, clicking Toolbars, then checking Editor.  
      Something about Editing
      All editing takes place within an edit session. The edits you 
        make are immediately visible on your map but are not saved to the database 
        until you choose to do so. 
      How to start and stop an edit session
      To Start an edit session, Click the Editor menu in the 
        Editor Toolbar, and click Start Editing. The Editor toolbar 
        is now active. 
        To Save your edits in the middle of an edit session, Click the Editor 
        menu, then Click Save Edits. Any edits you have made 
        are saved to the database. 
        To Stop an edit session completely, Click the Editor menu and click Stop 
          Editing, then Click Yes to save changes, Click No to quit without 
        saving. 
        
      Task
      There are several tasks you can perform during an edit session, but in 
        your case, you will have to choose: Create New Feature. 
      The target layer 
      When you're creating a new feature, the target layer determines the layer 
        where a new feature will stored. The Target Layer dropdown 
        list (shown below) contains the names of all the layers in the datasets 
        with which you're working. You must set the target layer 
        whenever you create new features.  
      In this case, look for your project_site  layer and set it as the target. 
        
      Creating new features
      You can create three main types of features with the Editor toolbar: points, lines, and polygons, 
        depending on the type of features in the target data layer.  
         
      In your case, you will have to create a polygon to specify 
        your study area. To create a polygon, you must first create a sketch. 
        A sketch is composed of all the vertices and segments of the feature. Vertices are the points at which the sketch changes direction, 
        such as corners; segments are the lines that connect the vertices. 
        
      You can create a sketch by creating the vertices and segments that make 
        up the features. Vertices are marked in green, 
        with the last vertex added marked in red. 
        The Sketch tool is the tool you will use most often to 
        create a sketch.  
        
        
      More specifically, you use Sketch tool and click to 
        place the green marks, which will eventually enclose a polygon, you double-click to place the last mark to finish sketching (you 
        do NOT have to go back to  the starting mark, only need FOUR marks 
        to complete a Rectangle). Then you will see a new polygon has been created 
        in your target layer. Stop this edit session and save your editing. 
        
      Now you have a layer that specifies your project area. 
       
       
      CLIPPING FEATURES
Sometimes the acquired data sets cover a greater area than the user is 
        interested in. For example, all the layers you have downloaded are for 
        the entire Austin area, but you are only interested in what is in your site. 
       
      The data set can be clipped to the area of interest by using features 
        in one layer to clip the features in another layers. To do so, you will 
        have to know about ArcToolbox. 
      ArcToolbox is the application that provides an environment 
        for performing geographic information system (GIS) analysis. ArcToolbox 
        allows the user to perform a variety of geoprocessing tasks including 
        data conversion. To access ArcToolbox, click on the ArcToolbox 
        icon in ArcMap. 
        
      To clip one layer based on another, the user must use 
        Clip found in the Extract portion of 
        Analysis Tools in ArcToolbox. 
        
      Now, for completing your exercise, you will have to clip 
        all these layers:  Bldg footprints, Curbs, and Contours.  
      In the Clip dialogue box, you choose, each 
        time, one of the Three layers as the Input Features, 
        and choose the project_site layer as the Clip Features, 
        and name your output layer (output feature class, be sure to save as a 
        shapefile), or just use default name, then you click OK 
        to finish clipping. You will see that the output layer will be added into 
        your map.  
      OK, now I assume that you all have done clipping and have a base map 
      for your site. Let's move on. 
 
      For the in-class demo, please click HERE to download all the files and put them in a folder, so you can follow the instructions step by step. 
      However, for your own assignment, you have 
        to follow the steps listed above to prepare the base map for your own 
        project. 
       
      GIS and SketchUp
      OK, now let us get started to convert your GIS base map into a SketchUp 
        model. But First, you have to make sure the ArcGIS plug-in has already 
        installed in ArcMap. If so, you should be able to see an icon in the main 
        toolbar when you open ArcMap.  
        
       If not, then first go to View > Toolbars, 
        then check "SketchUp 6 Tools". 
      If still not see the icon, please go to Sketchup.com to download the 
        plug-in, they provide an instruction showing you how to install it. 
        http://sketchup.google.com/download/plugins.html 
      OK, with ArcMap opened, now you can add the layers needed for 3-D modeling, 
        you may need the following layers: 
        1. Building footprints - for buildings, of course 
        2. Contours - for building the terrain model 
        3. Street curb edges - for showing the streets 
        4. The area boundary - for geographic reference 
      Look at the attribute tables and identify which field specifies building 
        heights in the Building footprints layer? which one is for elevations in 
        Contours layer? 
      Now use "Select Features" tool 
        to select everything that you would like to bring in to SketchUp (you 
        can use the tool to make a selection window that can contain everything 
        on the map), make sure everything has been highlighted then click the 
        GIS plug-in icon.  
          
        
      An Options window pops up, and you can set the options and 
        tell SketchUp how to model your project. Set options for the following 
        layers, for Building layer, check "Extrude by field", 
        then choose "Elevation" as the value. For Contours, 
        check "Elevate by field" and choose "Elevation". 
        Hit Browse to locate your folder and give it a name meaningful to you. 
        Click OK when you are done. SketchUp will launch automatically with all 
        the models built for you.  
        
        
      Now it's SketchUp time.. you can now save your GIS map and 
        close ArcMap. 
        Then switch to SketchUp, First, click "Zoom 
        Extents" tool and then you should see the whole model, including 
        buildings, contours, and the street edges.  
       
        
        
      Layers 
        Using Layers is very useful; Layers help you organize your model.  
        To turn on Layers dialog window, go to Window > Layers. 
        In the window, you can see all the GIS layers already there. Layer 
        0 is default, but nothing in there.  
       
      Terrain Modeling
      Now we are going to build terrain model using contours. Make contours 
        layer the active layer and make the rest of layers invisible. 
       
        
      The tool we are going to use is called "Sandbox", 
        it is actually an extension, if you don't see the sandbox toolbar, then 
        go to Window > Preferences , then 
        click Extension and check Sandbox Tools.  
        
      Now with only the contours shown on the screen, use "Select" 
        tool to select all the contours. (make a select window to cover all the 
        contours)  
        
      Group / Ungroup (Explode) 
        Each single contour now is a group, we have to explode (ungroup) all the 
        groups before you can use them to build the terrain. With all the contours 
        (groups) selected, go to Edit, then all the way down 
        to the bottom of the menu, then click Explode.  
        
      Then in Layers, create a new layer by clicking the PLUS sign, name the new layer "terrain", also make this new layer the active layer by checking the round check box on its left side. Make both contour and terrain layers visible. 
        
      Now select all the contours again, then hit "From 
        Contours" icon in the Sandbox toolbar to build the terrain 
        model.  
        
      It may take a while..... 
After the process is done, first make contour layer invisible. you then can paint the terrain model using a different color 
        if you like. Click Paint Bucket tool (next to Select 
        tool), in Materials window, select Colors in the drop-down 
        menu, then pick a color you like to paint the terrain. 
        
       
      Street Pavement
      The next step, is to make all the street curb lines marked 
        onto the terrain, the Drape tool in the Sandbox toolbar 
        is the one we are going to use. 
        
      Make the curbs layer active and the only one visible 
       
        
      Use Select tool to select all the street 
        edges, again, you have to explode all the groups (File 
        > Group > Explode), then with 
        all the curb lines selected, make all the lines a group 
        (File > Make Group). Then with the 
        group still selected (highlighted) use Move/Copy tool 
        to move entire curbs group up, completely above the terrain 
        model (You may later make the terrain model visible after moving 
        the street edges to make sure all the curb lines are above the terrain). 
        After you are done moving the cur blines, use Select 
        tool and click on any "blank" area to clear selection. 
        
        
      When you are moving a model, make sure you are on the correct 
        direction, you can pay attention to the inference message SketchUp provides 
        to you. For example, make sure you are on Blue Axis when 
        moving the pavement group up. 
        
      Now, first make sure you are not selecting anything (click any blank area), then make the terrain layer the active layer, 
        (because we want to mark all the street lines on the terrain), then click 
        "Drape" tool, then click first on the "Street 
        edges Group" (wait until computer responded), then click on the 
        "Terrain  Group" (wait until computer responded). It may 
        take a while to process the draping (depends on how big your area is, sometimes it may takes hours to process). 
        
      When the drapping is done, hide the street edges layer 
        (make it invisible), and make sure you are still on terrain layer. 
      You may want to paint streets using a different color, but 
        before you can do that, you have to select all the terrain (using Select 
        tool) then right-click the mouse, in the menu, select Edit Group, 
        this will allow you to access the original terrain group.  
        
      then you can paint all the street surfaces  
        in a different color (Paint Bucket tool). 
      After everything is done, just click any blank area to close 
        the  Edit-group session.  
       
      Bring on Buildings
      Just make the building layer visible, then you can see everything. You 
        may now apply different colors to buildings in terms of their uses. 
        
      To 
      cut the bottom portions of all the buildings out (below the terrain), you first make only buildings visible, then select all the buildings and explode them. Then turn the terrain on, and make sure buildings is the active layer. Select everything, including all the buildings and the terrain. Then place the cursor over any building, right-click, in the menu, click Intersect, then Intersect with Model. You will have to again wait for a while allow SketchUp to Process. 
        
      After the process is completed, use select tool to drag a window "from right to left", this will allow you to select all the bottom portions of the buildings. 
        
      With all the bottom portions selected, just hit the delete key on the keyboard to get rid of them. 
        
        
       
       
    prepared by Ming-Chun Lee, 10/10/2014  |